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AI Insights · Timothy · October 2021

Top Slime Games in the Netherlands for Q3 2021

Explore the performance of the top 5 slime game apps in the Netherlands during Q3 2021, including trends in downloads, revenue, and active users.

Top Slime Games in the Netherlands for Q3 2021

During the third quarter of 2021, the top slime game applications in the Netherlands exhibited varied performance in terms of weekly downloads, revenue, and active users. Below, we delve into the data for the top 5 apps in this category, sourced from Sensor Tower.

Super Slime Simulator: DIY Art, developed by Dramaton, showed a fluctuating trend in weekly revenue. The app peaked at approximately $79 in mid-August, with other notable spikes such as $52 in late July and $65 in late August. Weekly downloads ranged from around 2.1K to 4.5K, with a notable increase towards the end of September, reaching 3.1K. Active users saw a slight dip mid-quarter but recovered to approximately 18.4K by the end of September.

Slime Simulator Time: 3D ASMR from Questzy did not generate any revenue during this period. Weekly downloads showed a downward trend, starting from 1.3K in early July and dropping to 786 by the end of September. Active users followed a similar pattern, decreasing from 4.1K at the beginning of Q3 to around 3K by the end of September.

Goo: ASMR Slime Simulator, published by EXOMIND, experienced a significant increase in weekly revenue, peaking at $156 in mid-September. Downloads saw a dramatic rise in early September, reaching 4.3K before falling to 197 by the end of the month. Active users mirrored this trend, peaking at 3.5K in early September and then declining to 642 by the end of the quarter.

Slime ASMR Simulator DIY Slime, developed by Jamcoco, did not generate revenue during Q3 2021. Downloads remained relatively stable, fluctuating between 517 and 873 per week. Active users also remained consistent, hovering around the 350-400 mark throughout the quarter.

Virtual Slime from Cider Software LLC did not show any significant revenue generation during this period. Weekly downloads ranged from 195 to 394, with a slight decline towards the end of the quarter. Active users decreased from 769 at the beginning of July to 486 by the end of September.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021